I'm through playing games with you, Kratos. This power was never meant for a mortal like you. 0. 0. Videospielzitat aus God of War II, von Kratos. A choice from. 7. Juni Ich möchte mit paar Freunden einem hardcore Gamer zum Ansonsten, kein Gamer-Spruch, sondern Game-Zitat: Nobody steals our chicks. GTA San Andreas: Take it, Hold it, Love it. Bild 41/ Assassin's Creed: Nichts ist wahr, alles ist erlaubt. wfc2014zagreb.eu > Games > Spielekultur > Bilderstrecke.
zitate gaming - are notSo müssen Remakes aussehen! It calls to you when you are most desperate. Forumregeln Es ist dir nicht erlaubt , neue Themen zu verfassen. Und bevor das passiert, lasst uns alle versuchen, in die Highscore-Liste zu kommen. Rend believes he is the True Warchief of the Horde and he keeps editing the wikipedia page for 'Warchief of the Horde' to include his picture. Black Ops X Activision Blizzard. But that time is past, for where humanity goes, war follows. Natürlich handelt es sich bei unserer Auflistung nur um eine kleine Auswahl. Brands Das habt Ihr heute verpasst:
Which quotes actually teach or represent something important about game design, or even life in general? Hit the jump and gain total enlightenment, but be warned as there is a massive BioShock spoiler within.
It invariably arises manifests in the top personalities of any profession, and the games industry is certainly no exception. From there, everyone knows the story: Daikatana was delayed, then sucked complete balls upon release, and Romero faded into relative gaming obscurity.
His fall, and the arrogant advertisement which started it all, nicely epitomize developer douchebaggery moreso than any other single sentence in the English language.
Simultaneously immersive and frustrating, beautifully worded but logically irritating, this one line epitomizes both the strengths and flaws of the classic text adventure.
It is a statement of mystery and ultimate possibility. What the hell am I supposed to do? It is this mixture of attraction to the language, yet utter confusion in conquering it, that makes me give up every text adventure I can find after ten minutes of play.
If you ever wonder why so many gamers have a hard time taking interactive storytelling seriously, "you were almost a Jill sandwich" is the reason why.
Far more irritating than those games which simply elect to have no story whatsoever are those which try to be entertaining, terrifying, or cleve but fail miserably in the attempt -- namely, games like the Resident Evil series.
Ben Croshaw partially covered this in a recent video , but consider the ridiculousness of a survival horror game which, despite containing insanely supenseful gameplay, has one of the most laughably convoluted and poorly written plots in gaming history?
The adorably bad writing found in so many, many, many videogames serve as a constant reminder to better, more story-conscious game developers: Leisure Suit Larry dealt with sex jokes, Sam and Max dabbled in anthropomorphic absurdity, and the Monkey Island series, with its insult swordfighting and fiendishly difficult puzzles, nimbly jumped back and forth between the high- and lowbrow.
From a writing point of view, everything the Monkey Island series is -- and everything the best adventure games were -- can be found in this quote.
Remember when I said that the level of hilarity achieved in those seemingly simplstic games had rarely been matched since? Portal fever swept the Internet literally overnight after its release.
Less than 12 hours after the Orange Box hit Steam, you could find gamers singing the praises of the Weighted Companion Cube, showing appreciation for the snarky-yet-scary characterization of GLadDOS, and chanting "the cake is a lie" as if it were scripture.
The player is forced to care for a cubic hunk of metal as if it were the love of his life. The final showdown with the evil AI constantly jumps back and forth between the suspenseful as you attempt to defeat her before she floods the room with poison gas and the hysterical as one of her personality spheres recites a recipe for cake.
A time of relative innocence for the videogame. Anyone over the age of twelve can nostalgically remember a time when videogames, despite being considered an exclusively "nerd" pastime, had a happy-go-lucky quality to them.
This was the time of the arcade; the time where you had to actually go outside if you wanted to play something new and awesome. The quote which defines this era will differ for each gamer according to which game he or she played most frequently.
For my money, though, the final lines of Bad Dudes will never be matched, in grandeur or hilarious tone, by any other game from the period.
Episode Two taught me that videogames can be better than movies. They can elicit a greater emotional response, and, given their extended running times, the player can get more of a chance to become attached to his or her NPC co-stars.
As the shady, sallow asshole with the weird vocal rhythm leaned down to manipulate a character who I had come to admire and feel empathy for, I almost yelled at the screen.
Not because it would affect the gameplay in any way. Not because I was worried about what it meant for the plot. Not for any number of legitimate reasons, other than the fact that I simply cared about Alyx.
I knew what the G-Man represented, and I wanted him to stay the hell away from my friend. Everything the player does after first exiting the tram in the first Half-Life ends up having terrifingly far-reaching and unforeseen consequences.
Gordon fights through Xen and destroys the Nihilianth, only to find that his initial actions in the test chamber may have summoned an even greater evil.
Later, while under the thumb of the G-Man, Gordon kills Wallace Breen and seemingly harms the Combine -- and is suddenly robbed of his victory by being put into stasis once again.
Is Gordon free, or a slave? Is the G-Man good or evil? Fallout may be one of the most cynical, nihilistic game franchises in existence, which also makes it one of my personal favorites.
Baseball so real, its unreal. Become a Jedi master without ever leaving home. Get Nintendo or get out. Grab the clutch and feel the power.
Life is short, play more. Nintendo gamers, start your pulses. No other video game stacks up. Our gear is packed and ready to go. So real it hurts.
Take a byte out of crime. The fastest, most powerful, game console on earth. The fighting game for real fighters.
Gaming zitate - andWe look forward to seeing Sierra's independent spirit live on, and are especially excited to see what The Odd Gentlemen will do with King's Quest. Klar dürfen hierbei folgende nicht fehlen: Videospielzitat aus Hearthstone , von Meisterin der Tarnung Hierbei handelt es sich in Wahrheit um einen männlichen Tauren. Seine Freunde nennen ihn auch 'Camuhflage'. Und für so manchen hat sich dadurch eine verfahrene Situation leichter meistern lassen. Das endgültige Zitat aus einem Spiel ist immer noch: Ein klein wenig mehr Spiel, noch viel mehr Erzählung Alle Artikel.
Gaming Zitate VideoGame of Thrones Zitate (Deutsch) Die 20 besten Spielezitate von Duke, Geralt, Glados und mehr". In unseren dunkelsten Stunden, wenn das Leben an uns vorüber zieht, finden wir etwas; etwas, das uns antreibt, was uns weitermachen lässt. Ich campe nicht, das is taktisches Warten! The nearest Target is a couple blocks away and has sick deals on skateboards. Zeige Ergebnis 1 bis 15 von Zu fürchten sind die, die über sie gebieten. Denkt immer daran, Macht ist ein zweischneidiges Schwert. But you must always remember that the only thing necessary for evil to triumph is for good men to do nothing. Sie sehen fern oder spielen Videospiele. Fear instead those who wield it!
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